Monthly Archives: February 2011

Tools for creating a game

In today’s post I would like to review the tools I used to perform the different types of tasks involved in the development of New Sokoban, my first iOS game. Development Xcode When saying “development” I mean those tools that … Continue reading

Posted in Games, Home, New Sokoban | Tagged , , , , , , , , , | 3 Comments

New Sokoban – The art of making art

In today’s post I’m going to talk about art asset creation for New Sokoban. My artistic skills are limited and I am an autodidact in this field. So, I needed to create the art for New Sokoban taking into account … Continue reading

Posted in Games, New Sokoban | Tagged , , , , , , , , | 6 Comments

“Creatinology”

“Creatinology is a mental illness that makes people’s brain creativity skills constantly fight to their brain technology skills“. Of course, this doesn’t exist (yet) but if so, I would have it for sure. I have been a lot of years … Continue reading

Posted in Games, New Sokoban | Tagged , , , | 3 Comments

Designing New Sokoban

In this post I would like to explain a little bit what New Sokoban is (or should be). I’m going to describe in a few paragraphs the first steps of the design process. However, I have been working using an … Continue reading

Posted in Games, New Sokoban | Tagged , , , , , , | 3 Comments