Monthly Archives: April 2011

New Sokoban official launch

Today’s post is going to be short (hope so). Basically I would like to announce that finally New Sokoban is officially available on the App Store!!! 😀 It has been a long and hard way, but finally, my own first … Continue reading

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Time distribution on game development

New Sokoban, my own first iOS game, has been submitted to Apple and is waiting for review 🙂 So, this week I have been very busy preparing all the marketing machine to be ready for the international launch, which I … Continue reading

Posted in Games, Home, New Sokoban | Tagged , , , , , , , | 1 Comment

Using sprite sheets in Cocos2d and Tiled (part 2)

Today’s post is the second part of last week post about using sprite sheets with cocos2d and Tiled. In the previous post we saw what is a sprite sheet, how to to create it from a collection of individual sprites … Continue reading

Posted in Games, Home, New Sokoban, Tutorials | Tagged , , , , , , , , , , | 4 Comments

Using sprite sheets in Cocos2d and Tiled (part 1)

In today’s post I’m going to enter in more detail in a very useful topic for game development: Sprite Sheets. I introduced this topic in two of my previous post, but did not enter in detail. I received some feedback pointing … Continue reading

Posted in Games, Home, New Sokoban, Tutorials | Tagged , , , , , , , , , , | 1 Comment

Game Center integration – leaderboards and achievements

Today’s post is going to be a pragmatic and technical one. I’m going to make a brief introduction to Game Center integration for your games. I decided to talk about this topic today because I found some things that I … Continue reading

Posted in Games, Home, New Sokoban, Tutorials | Tagged , , , , , , , , , | 2 Comments