Category Archives: Games

Making a cross-platform game in two weeks

In today’s post I would like to share with you my experience working on my first cross-platform game. Although it is intended to be available for Windows Phone, iOS and Android, currently I’m focused on the Windows Phone version. The game is … Continue reading

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Game Theory Applied: the puzzle of designing a puzzle game

Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading

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Game Theory Applied: Endogenous Value

Today’s article is the third one in the series “Game Theory Applied”. You have the previous two here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System In the previous two articles I talked about game … Continue reading

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Game Theory Applied: A Layered Rewards System

Today’s article is the second one in the series “Game Theory Applied”. You can find the first article of the series here. Today I would like to talk about rewards, and how I applied them on New Sokoban. Rewards are … Continue reading

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Developing tools for creating a game

Some months ago I wrote an article on this blog titled “Tools for creating a game“. On that article I talked about the tools I used to develop my first iOS game New Sokoban. The message of that article was … Continue reading

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Gamelab 2011. Trying to avoid the unavoidable

From June 29 to July 1 has been celebrated in Barcelona (Spain) Gamelab 2011: the international videogames conference. I have been there the whole three days attending almost all the conferences and walking around the playing area. So, I have seen … Continue reading

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New Sokoban postmortem

Today’s post will be a classical one: postmortem of New Sokoban. New Sokoban was officially launched around a month ago and I think that it is enough time to write this post. Basically because I think that things are not … Continue reading

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