Tag Archives: code

FacebookScorer – Post highscores to user’s Facebook Wall

Today’s post is an update for an old article about posting high scores to Facebook Wall. Some users have reported some issues about this class. There were some problems with the state control when authorization was needed. Today I will … Continue reading

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Guest post: The Making of Pigeons Attack with Cell SDK

Pigeons Attack was born as a sample to show how the accelerometer API works. You move forward and backward –tilting your phone- your just washed car in order to avoid pigeons get it dirty. Once the semaphore becomes green, leave … Continue reading

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In-App web browser control for iOS apps

In today’s post I would like to share with you a little piece of code. If you need to integrate in-app web browser support into your iPhone apps, this handy module will save you some time. There are already some … Continue reading

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A Twitter reusable class. iOS 5.0 ready with iOS 4.x retrocompatibility

Today I would like to share with you a little but useful class to post highscores  to Twitter on your games. This tutorial is the perfect companion for the Facebook one I wrote some weeks ago. It basically adds a new … Continue reading

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A reusable localization manager class for iOS

Today I would like to share with you a very simple and specific little class that may be very helpful if you encounter the same situation than me. Imagine that you need to manage the language of your app or … Continue reading

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Developing tools for creating a game

Some months ago I wrote an article on this blog titled “Tools for creating a game“. On that article I talked about the tools I used to develop my first iOS game New Sokoban. The message of that article was … Continue reading

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A Facebook reusable class

In today’s post I’m going to share a piece of code that allows your games to easily connect to Facebook. It is a singleton class designed to be reusable, very simple to use and with only one task in mind: post … Continue reading

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