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Prototyping is a critical developing phase. During prototyping you may find design problems on your app that, if not detected early, would probably make you and your team waste an important amount of time. There are a lot of techniques … Continue reading
Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading
Today’s article is the third one in the series “Game Theory Applied”. You have the previous two here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System In the previous two articles I talked about game … Continue reading
Today’s article is the second one in the series “Game Theory Applied”. You can find the first article of the series here. Today I would like to talk about rewards, and how I applied them on New Sokoban. Rewards are … Continue reading
I think that today’s post is a necessary one. I have had it at the pending list since quite weeks ago. Today I’m going to explain the process of puzzle creation for New Sokoban.
Today’s post is the second part of an article about target audience and its implications on the development and commercialization of your app or game on the AppStore. You can find the first part here. In this second part I’m going to … Continue reading