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Tag Archives: game design
Game Theory Applied: the puzzle of designing a puzzle game
Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading
Posted in Game Theory, Games, Home, idevblogaday
Tagged balance, design, game design, game theory, games, idevblogaday, iOS, iPhone, iPod, New Sokoban, puzzle
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Game Theory Applied: Endogenous Value
Today’s article is the third one in the series “Game Theory Applied”. You have the previous two here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System In the previous two articles I talked about game … Continue reading
Posted in Game Theory, Games, Home, idevblogaday, New Sokoban
Tagged design, endogenous, game design, game theory, games, idevblogaday, iOS, iPhone, iPod, New Sokoban, thoughts
2 Comments
Game Theory Applied: A Layered Rewards System
Today’s article is the second one in the series “Game Theory Applied”. You can find the first article of the series here. Today I would like to talk about rewards, and how I applied them on New Sokoban. Rewards are … Continue reading
Posted in Game Theory, Games, Home, idevblogaday
Tagged balance, design, game design, game theory, games, idevblogaday, iOS, iPhone, iPod, New Sokoban, rewards
6 Comments
Game Theory Applied: The Flow Channel
In today’s post I would like to start a series of articles about Theory of Game Design and how I applied (or tried to apply…) it to my projects. Usually games are made by inspiration and intuition. And this is … Continue reading
Posted in Game Theory, Home, idevblogaday
Tagged experience, game design, game theory, idevblogaday, iOS, iPhone, iPod, thoughts
3 Comments
Game content creation – New Sokoban puzzles
I think that today’s post is a necessary one. I have had it at the pending list since quite weeks ago. Today I’m going to explain the process of puzzle creation for New Sokoban.
Posted in Games, Home, New Sokoban
Tagged design, game design, games, iOS, iPhone, iPod, New Sokoban, puzzle
2 Comments