Tag Archives: game design

Game Theory Applied: the puzzle of designing a puzzle game

Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading

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Game Theory Applied: Endogenous Value

Today’s article is the third one in the series “Game Theory Applied”. You have the previous two here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System In the previous two articles I talked about game … Continue reading

Posted in Game Theory, Games, Home, idevblogaday, New Sokoban | Tagged , , , , , , , , , , | 2 Comments

Game Theory Applied: A Layered Rewards System

Today’s article is the second one in the series “Game Theory Applied”. You can find the first article of the series here. Today I would like to talk about rewards, and how I applied them on New Sokoban. Rewards are … Continue reading

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Game Theory Applied: The Flow Channel

In today’s post I would like to start a series of articles about Theory of Game Design and how I applied (or tried to apply…) it to my projects. Usually games are made by inspiration and intuition. And this is … Continue reading

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Game content creation – New Sokoban puzzles

I think that today’s post is a necessary one. I have had it at the pending list since quite weeks ago. Today I’m going to explain the process of puzzle creation for New Sokoban.

Posted in Games, Home, New Sokoban | Tagged , , , , , , , | 2 Comments