Tag Archives: iOS

Making a cross-platform game in two weeks

In today’s post I would like to share with you my experience working on my first cross-platform game. Although it is intended to be available for Windows Phone, iOS and Android, currently I’m focused on the Windows Phone version. The game is … Continue reading

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App prototyping with Keynote

Prototyping is a critical developing phase. During prototyping you may find design problems on your app that, if not detected early, would probably make you and your team waste an important amount of time. There are a lot of techniques … Continue reading

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FacebookScorer – Post highscores to user’s Facebook Wall

Today’s post is an update for an old article about posting high scores to Facebook Wall. Some users have reported some issues about this class. There were some problems with the state control when authorization was needed. Today I will … Continue reading

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Guest post: Pocket Lists iPhone app sales: $13500 in first 3 months

Our iPhone app Pocket Lists brought us $13500 in first 3 months (after Apple’s 30% cut).

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The mobile cross-platform development headache

The lasts weeks I have been trying and playing with different frameworks, methodologies and alternatives to mobile cross-platform development. In today’s post I would like to share with you my conclusions and… headaches. So, you know, by definition cross-platform development … Continue reading

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Time distribution. One year later

About one year ago I wrote an article entitled “Time distribution on game development“. On this article you can read about what tasks I was working on when developing New Sokoban and how they were distributed on time. That post was … Continue reading

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Guest post: The Making of Pigeons Attack with Cell SDK

Pigeons Attack was born as a sample to show how the accelerometer API works. You move forward and backward –tilting your phone- your just washed car in order to avoid pigeons get it dirty. Once the semaphore becomes green, leave … Continue reading

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