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In today’s post I would like to share with you my experience working on my first cross-platform game. Although it is intended to be available for Windows Phone, iOS and Android, currently I’m focused on the Windows Phone version. The game is … Continue reading
Today’s post is an update for an old article about posting high scores to Facebook Wall. Some users have reported some issues about this class. There were some problems with the state control when authorization was needed. Today I will … Continue reading
Our iPhone app Pocket Lists brought us $13500 in first 3 months (after Apple’s 30% cut).
Pigeons Attack was born as a sample to show how the accelerometer API works. You move forward and backward –tilting your phone- your just washed car in order to avoid pigeons get it dirty. Once the semaphore becomes green, leave … Continue reading
In today’s post I would like to share with you a little piece of code. If you need to integrate in-app web browser support into your iPhone apps, this handy module will save you some time. There are already some … Continue reading
Today’s post is going to be the fourth in the series “Game Theory Applied”. You have the previous ones here: Game Theory Applied: The Flow Channel Game Theory Applied: A Layered Rewards System Game Theory Applied: Endogenous Value Today I … Continue reading
Today I would like to share with you a little but useful class to post highscores to Twitter on your games. This tutorial is the perfect companion for the Facebook one I wrote some weeks ago. It basically adds a new … Continue reading